The short version. Playing requires no account and stores nothing that identifies you. Signing in with Google is optional and exists for one reason: to unlock your report and keep your own records. Your name never appears in public unless you tick a box that is unticked by default. There is no advertising, no analytics, no tracking, no profiling, and nothing is sold or shared with anyone for marketing.
01Who is responsible
INFORMÁTICA TÉCNICA ROBOTIZADA SATENU, S.L.U. (“ITR”)
CIF B75572123
C/ Blas de Otero nº 2, local 4 · 50018 Zaragoza · Spain
Data protection enquiries: privacidad@ip-sac.com
General enquiries: contacto@ip-sac.com
Aegix Play is a project run by ITR, a cybersecurity consultancy based in
Zaragoza. ITR is the data controller for everything described on this page.
The corporate site is ip-sac.com
and has its own privacy policy covering ITR’s consultancy work; this notice
covers aegixplay.com only.
02What we use your data for
These are the only purposes. They are not a general list copied from a consultancy’s policy — each one corresponds to something this site actually does.
| Purpose | What it involves | Legal basis |
|---|---|---|
| Running the game | Playing an arena. The game state travels in a signed token in your browser and is never linked to you. No account, no personal data. | Not personal data |
| Recording the outcome of a game | When a game ends we store the result: which scenario, whether you survived, the grade, shields, blocks, hits, money spent and how long it took. If you are not signed in, this row has no link to any person. | Legitimate interest in operating the arena and its leaderboard (Art. 6(1)(f) GDPR) |
| Signing you in | Identifying you through Google so the full report can be unlocked and so your own past results can be shown back to you. | Providing the service you asked for (Art. 6(1)(b) GDPR) |
| Showing your name publicly | Displaying a name you choose next to your score on the leaderboard. Off by default. Nothing appears until you switch it on. | Your explicit consent, withdrawable at any time (Art. 6(1)(a) GDPR) |
| Administering the site | A small number of staff accounts can sign in to an internal panel to look at accounts and results — for example to answer somebody who has written to us. Which accounts those are is recorded as a role on the account. Every screen they open and every search they make is written to an audit record: who, when, what, and — for a search — the address they looked for, masked. Nobody outside ITR ever sees the panel or the audit records. | Legitimate interest in operating the service safely and being able to account for what staff did (Art. 6(1)(f) GDPR) |
| Keeping the service up | Limiting how many requests one address can make, so the game cannot be scraped or flooded. | Legitimate interest in the security and availability of the service (Art. 6(1)(f) GDPR) |
What we do not do
We do not advertise, and we do not let anyone advertise here. We run no analytics: there is no Google Analytics, no pixel, no tag manager, no heatmap, no session recording. We do not profile you, we make no automated decisions that produce legal effects, and we do not sell, rent or share personal data with third parties for their own purposes.
Playing does not subscribe you to anything. The report ends with an invitation to request a security assessment from ITR; that is an ordinary link, and following it is your decision. Until you write to us, nobody from ITR will contact you because you played a game.
03What we actually store
If you never sign in
One row describing the game, and nothing else: the scenario, whether you survived, your grade, shields left, blocks, hits, money spent, budget left, elapsed time, a random identifier for that single game, and the date. There is no name, no email, no address and no identifier that leads back to you.
If you sign in with Google
Google tells us three things about you, and only three, because those are
the only ones we ask for (openid, email,
profile):
- your Google account identifier — an opaque number, not your password;
- your email address;
- the name on your Google account.
To that we add, only if you choose it, the display name you type for the leaderboard and whether you consented to it being shown. We also record when your account was created here and when you last signed in.
We never see and never receive your Google password. The authentication happens on Google’s servers. We are told the outcome, not the credentials.
Technical data
To limit abuse, the server keeps your IP address in memory, paired with the route you called, for at most sixty seconds. It is never written to the database. Separately, our hosting provider keeps its own web server logs, as any hosting provider does; those logs are the provider’s and are covered by its own terms.
Identity and performance are kept apart
This is a deliberate design choice, not an accident of implementation. Who you are lives in one table; what you did lives in another, joined by an internal number. When an account is erased, the link is destroyed and the game statistics survive without it. That is what erasure has to mean when the statistics still need to work.
04Cookies and browser storage
There is no cookie banner on this site, and that is not an oversight. Every cookie we set is strictly necessary to do something you asked for. We set no analytics cookies and no advertising cookies, so there is nothing to ask your permission for.
All three cookies are first-party, HttpOnly (JavaScript
cannot read them), SameSite=Lax and Secure.
| Cookie | What it is for | Life |
|---|---|---|
ax_session |
Keeps you signed in. Holds your Google identifier, name and email in a signed value, so the server can recognise you without a lookup. | 7 days |
ax_state |
Set only while you are being sent to Google and back. It is what stops somebody forging that return trip. | 10 minutes |
ax_pending |
Carries your finished game across the trip to Google, so signing in reopens the report you just earned instead of losing it. Deleted the moment the report opens. | 15 minutes, single use |
Storage that is not a cookie
ax_gamein local storage — a spare copy of that same finished game, used only if the cookie above does not survive the trip. It expires after 30 minutes and is deleted as soon as it is used.ax_reloadedin session storage — a flag that stops the page reloading in a loop after we publish a new version. It contains a version number and nothing else.
How to get rid of them
Every browser lets you view and delete cookies and site data for a single
site, usually under Settings → Privacy. Deleting
ax_session signs you out immediately; it does not delete your
account or your results. You may also block cookies for this site entirely:
the game will still work from beginning to end, but you will not be able to
sign in, and therefore not able to open the full report.
05Who else is involved
Only if you click sign in. At that moment your browser goes to Google, you authenticate there, and Google returns the three items listed above. If you never click it, this site makes no request to Google at all. Google’s handling of that authentication is governed by Google’s own privacy policy. Google may process data outside the European Economic Area under the safeguards it publishes for international transfers.
The typefaces on this site used to be loaded from Google’s servers, which sent every visitor’s IP address to Google before they had agreed to anything. They are now served from this domain. That transfer no longer happens.
Hosting
The site and its database run on infrastructure provided by Hostinger, which acts as our processor: it stores the data on our behalf and under our instructions, and does not use it for its own purposes. Where its infrastructure involves processing outside the European Economic Area, that is governed by the safeguards in its data processing terms.
Nobody else
There is no third party beyond those two. No advertising network, no analytics provider, no email platform, no customer data platform.
06How long we keep it
| What | Kept for |
|---|---|
| Your account, if you have signed in | Until you ask us to erase it, or until two years have passed since you last signed in, whichever comes first |
| Game results linked to your account | Deleted with the account, or unlinked and kept as anonymous statistics if you ask for erasure but the aggregate is still in use |
| Results with no account attached | Two years from the date of the game |
| IP address held for rate limiting | Sixty seconds, in memory only |
| Audit records of what staff did in the internal panel | Five years from the action. Longer than everything else on purpose: the question an audit record answers — who did that, and when — is one that gets asked long afterwards. These records are excluded from the daily deletion above, and they survive the deletion of the account they describe, including the staff member's own. |
These deletions are automatic. The site runs the check once a day and removes whatever has passed its date, without anybody having to remember. Deleting an account also deletes the results attached to it.
07Your rights
Under the GDPR and Spanish data protection law you may ask us to give you a copy of your data, correct it, erase it, restrict what we do with it, object to processing based on legitimate interest, or hand it to you in a portable format. Where we rely on your consent — which is only the case for showing your name publicly — you may withdraw it at any time, and withdrawing it does not affect what was lawful before.
You can switch the leaderboard consent off yourself, immediately, from the checkbox on the arena page. For anything else, write to privacidad@ip-sac.com from the address you signed in with, so we can be reasonably sure it is you. We will answer within one month.
Being straight with you about how this works today. There is no self-service button yet for downloading or deleting your data. Requests are carried out by hand. That is honest rather than ideal, and building the self-service version is on our list.
If you think we have handled your data badly, you are entitled to complain to the Spanish supervisory authority, the Agencia Española de Protección de Datos (www.aepd.es, C/ Jorge Juan 6, 28001 Madrid). We would rather you told us first, but that is your choice and not a condition.
08Age
This site is not aimed at children. You must be at least 14 years old to sign in, which is the age at which Spanish law allows a minor to consent to the processing of their own data. Anyone of any age can play without signing in, because doing so involves no personal data. If you believe a child under 14 has created an account, write to us and we will delete it.
09How we protect it
- The whole site is served over HTTPS.
- We never handle your password. Google does the authentication.
- Session cookies are signed and verified in constant time, so the signature cannot be guessed by measuring how long a check takes.
- The rules of the game run on the server, so a game result cannot be forged from the browser.
- Requests are rate limited to make bulk abuse impractical.
- Email addresses are never included in the leaderboard, in any API response, or in anything a visitor can reach.
No system is perfectly secure, and we would rather say so than imply otherwise. If you find a weakness in this site, please tell us at contacto@ip-sac.com. We will take it seriously and we will not come after you for reporting it in good faith.
10Permitted use
This is a game, not an audit. Aegix Play teaches by simulation. The scenarios are deliberately simplified, the numbers are invented for teaching, and the references to ISO 27001 controls are illustrative. Your result is not a security assessment, not a certification, not a compliance statement and not professional advice about your real organisation. Do not present it as any of those. If you want the real thing, that is what ITR does for a living, and you can ask us.
What you may do
- Play as often as an arena allows, alone or with your team.
- Share your result and your report, including at work, as a training exercise or a conversation starter.
- Quote the report, provided you make clear where it came from and that it is the output of a game.
What you may not do
- Alter, forge or replay the signed tokens that carry the game state, or otherwise attempt to record a result you did not earn.
- Play automatically, or call the API by script, in order to extract the scenarios, the wave composition or the scoring formula.
- Deliberately overload the service, or work around the rate limits.
- Probe, scan or attack the site. Reporting a weakness you found by accident is welcome; going looking for one without asking us first is not.
- Choose a display name that insults anyone, impersonates a real person or organisation, contains someone else’s personal data, or that you would not want shown to a room full of strangers.
We may remove a display name without warning, and we may withdraw access from anyone who does the things in that second list. The leaderboard is a small pleasure and we intend to keep it usable.
11Changes to this notice
If what we do with data changes, this page changes with it, and the date at the top changes too. Two kinds of change, treated differently:
- Wording. A clearer sentence, a corrected typo, a new phone number. The date changes and the version does not. We will not interrupt you for it.
- Substance. A new purpose, a new recipient, new data collected, a longer retention period, a different legal basis. The version number changes, and if you have an account you will see a notice on this site the next time you visit, saying what changed, with a link back here. It disappears once you have seen it and does not come back.
That notice is information, not a consent form. Being told about a change is not the same as agreeing to it, and we will not pretend otherwise by putting an “I agree” button on something that is simply an announcement. If a change ever needs your consent, you will be asked for it properly, and you will be free to say no.
History
| Version | Date | What changed |
|---|---|---|
| 1.2 | 21 August 2026 | A staff panel was added. Two new things: a role on an account, saying whether it can use that panel, and an audit record of what staff do in it, kept for five years. Nothing about what is collected from a player changed, and the panel cannot alter anything — in this version it can only look. |
| 1.1 | 21 August 2026 | Results with no account attached are now deleted after two years instead of three, and both deletions run automatically every day rather than on request. Nothing new is collected and nothing is kept for longer. |
| 1.0 | 21 August 2026 | Editorial: the contact telephone number was removed. Nothing about the processing changed; write to us at the addresses above. |
| 1.0 | 20 August 2026 | First publication. |
Questions about anything on this page: privacidad@ip-sac.com. A real person reads that address.